Former PlayStation boss says $200 million AAA budgets mean publishers greenlight fewer games: "Something that has to be done"
7 Articles
7 Articles
Former PlayStation CEO Shuhei Yoshida claims that these days, selling 10 million copies of a popular game is seen as routine rather than an achievement. Such figures barely cover the costs of creation. In the Kit & Krysta podcast, Yoshida mentioned that the transition from PS4 to PS5 did not lead to radical changes in technology, but budgets increased significantly. Now games... The post Sales of 10 million copies have become the "standard" for …
According to Shuhei Yoshida, the founder of Sony Interactive Entertainment Worldwide Studios, video games have never been more affordable.
Selling 10 Million Copies Now Considered An 'Ordinary' Benchmark For AAA Games, Ex-PlayStation Boss Says
See full bio Shahmeer Sarfaraz I’ve previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, I love to devoutly keep up with the latest gaming and entertainment industries. I have a Bachelor’s Degree in Computer Science and years of experience reporting on games and breaking exclusive stories. Besides my passion for gaming journalism, I love spending my leisure time farming away in Stardew Valley. VGC, IGN…
Rising budgets for games also mean that less productions get green light overall, says an ex-PlayStation manager.
Shuhei Yoshida warns that budgets of “$200 million” are drastically reducing the number of projects approved. During an interview on the Kit & Krysta channel, Shuhei Yoshida, former head of internal studios at PlayStation, explained how the escalation of budgets for games considered “AAA” is restricting the number of games that publishers feel willing to approve. According to Yoshida, the impact has been visible especially since the PlayStation …
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