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Developer of Clair Obscure: Expedition 33 Don't Necessarily Want to Make Larger Projects
Summary by Eurogamer.de
2 Articles
2 Articles
Even with an unlimited budget, Clair Obscur: Expedition 33 wouldn’t have been a radically different or bigger game. We talk to creative director Guillaume Broche - AUTOMATON WEST
Interview with Clair Obscur: Expedition 33 creative director Guillaume Broche ahead of the title's major "Thank You Update."
·Osaka, Japan
Read Full ArticleSince the release of the acclaimed and highly acclaimed role-playing game Clair Obscur: Expedition 33, the team of developers from Sandfall Interactive are central members of a kind of worldwide triumphal journey. The game owes its inspiration, among other things, to the Final Fantasy series and the Souls games of FromSoftware – and now the team has finally met its own role models. more
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