The Role of Game Genres and Gamers’ Communication Networks in Perceived Learning
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The role of game genres and gamers’ communication networks in perceived learning
The present study examined the educational roles of games that were not designed for pedagogical purposes. With respect to the roles of gamers’ communication—communication networks, network diversity, and heterogenous discussion—three specific sub-objectives of the present work include: (1) to examine the extent to which games can be social learning environments, (2) to examine how gamers’ communication contributes to perceived learning, and (3)…
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