Unreal Engine 5.6 Promises 60 FPS Ray Tracing on Current Hardware – Features Hardware Ray Tracing Enhancements and Eliminates CPU Bottlenecks
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4 Articles
Unreal Engine 5.6 promises 60 FPS Ray Tracing on current hardware – features Hardware Ray Tracing enhancements and eliminates CPU bottlenecks - WorldNL Magazine
(Image credit: Epic Games) Epic Games just unleashed Unreal Engine 5.6 (UE 5.6), the latest version of its powerful engine designed for game developers and other professionals. According to the company, one of the main targets of this update is to allow current-gen consoles, high-end PCs, and powerful mobile devices to hit 60 fps while using hardware ray tracing. Epic Games achieved this by offloading some tasks from the CPU to the GPU, which a…
Unreal Engine 5.6 Brings 60 FPS Ray Tracing to Current-Generation Hardware
Epic Games yesterday introduced Unreal Engine 5.6, a significant update designed to ensure that high-fidelity open-world projects maintain a smooth 60 frames-per-second experience on current-generation consoles, high-end PCs, and capable mobile devices by optimizing key rendering and streaming systems, Unreal Engine 5.6 addresses longstanding performance challenges. A central improvement focuses on hardware-accelerated ray tracing for global ill…
Unreal Engine 5.6 Is Now Available, Featuring Enhanced Hardware Ray Tracing and Other Improvements for the Creation of Open-Worlds Running at 60 FPS on Current Generation Hardware
The Unreal Engine 5.6 is now available, introducing enhanced hardware ray tracing and other technology aimed at the development of open-world games.
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