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Ubisoft Gives Peek Into Snowdrop Engine Development

Summary by Guru3D.com
Snowdrop started as a side project at Massive Entertainment back in 2009, when the team wanted tools that could handle super-detailed city environments. They built everything in C++, breaking the engine into bite-sized parts so different squads could tweak rendering, audio, or physics without stepping on each other ...
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Eurogamer.de broke the news in on Wednesday, May 21, 2025.
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