The Elder Scrolls 4: Oblivion Remastered review - remaster of the year
- Bethesda and Virtuos launched a remastered edition of The Elder Scrolls IV: Oblivion on April 22, 2025, for PC, Xbox Series X/S, and PlayStation 5.
- The remaster follows the original 2006 game, a much-loved RPG that introduced players to Cyrodiil and featured significant technical flaws and distinctive charm.
- Oblivion Remastered features a complete graphical overhaul using Unreal Engine 5, refined gameplay, preserved original voice acting, added beards, and includes all expansions.
- The game sold nearly 10 million copies originally, and despite Skyrim selling 40 million, Oblivion remains a beloved classic with an 8/10 review score upon remaster release.
- The remaster revitalizes Oblivion's exploration and storytelling for modern audiences while preserving its old-school mechanics and distinctive quirks, appealing primarily to series fans.
20 Articles
20 Articles
It's been rumored for a long time that one of the most popular games of the 2000s is coming. The wait is over, we've taken a look at what The Elder Scrolls IV: Oblivion has to offer.
The Elder Scrolls IV: Oblivion Remastered Review - Back in Cyrodiil, 19 Years Later
No matter how it is looked at, The Elder Scrolls IV: Oblivion is one of the few video games released to date that can be described as magical. Launching at a time when the medium was about to blow up like it never managed to do before, the fourth entry in the series by Bethesda took everything its predecessor did right, and brought it up to eleven in such a way that no one who happened to get acquainted with Emperor Uriel Septim VII in the dunge…
The release of The Elder Scrolls IV: Oblivion Remastered gives us the opportunity to reflect on what the sixth opus of the saga will be like.Since its beginnings, the Elder Scrolls saga has been praised for its rich universe, a history and the stakes that bring the player with brilliance. On the gameplay side it's another story. If RPG fans loved the first opus that allowed to push the roleplay experience as few games could have done before, man…
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