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Id Software Issues Statement Following Xbox Layoffs, Says It's Back to the Size It Was When It Made 2016's Doom

id Software said its team is still intact and compared its current size to the one behind DOOM (2016) after 136 layoffs hit Microsoft’s Xbox business.

  • On Friday, id Software issued a statement reassuring fans that 136 laid-off employees won't halt game development, noting the remaining team matches the size when making DOOM .
  • Microsoft's decision to cut 3,200 Xbox jobs triggered fears the studio's Tech engine is "probably dead forever," according to Kotaku, following the $7.5 billion ZeniMax/Bethesda acquisition in 2021.
  • Xbox CEO Asha Sharma aims to entertain "more than a billion people each day," making the layoffs appear jarring given that reaching such ambitions typically requires new game development investment.
  • Co-Founder John Carmack tweeted yesterday, "The game isn't over yet," while criticizing Microsoft's stewardship, saying his prior optimism about the acquisition "isn't aging well."
  • The studio plans to showcase work at QuakeCon next month while staff emphasized they are "focused on supporting each other" and building tech that has defined them for 35 years.
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Microsoft's new XBOX strategy director, Matthew Ball, was shockingly honest during an interview in connection with the Summer Game Fest: Microsoft has struggled for a long time with games and consoles, but now the course must be changed and the success ensured. Updated, July 10, 21:48: We now have some good news from id: the studio has been cut a lot, but is not disappearing, is at 2016 levels and id Tech lives on. "Thank you to everyone for you…

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Eurogamer.de broke the news on Thursday, July 9, 2026.
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