Playing with Hate: How Far-Right Extremists Use Minecraft to Gamify Radicalisation
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Playing with Hate: How Far-Right Extremists Use Minecraft to Gamify Radicalisation
This Insight will analyse how far-right extremist networks have turned Minecraft, one of the world’s most popular online games, into a tool for ideological grooming and radicalisation. By creating immersive, gamified spaces that embed hateful narratives into familiar gameplay mechanics, extremists are turning gaming culture into recruitment infrastructure. This refers to how extremists use popular and widely accessible cultural activities, such …
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