Game designer Sandy Petersen recalls how Quake's development "broke" id Software
4 Articles
4 Articles
Game designer Sandy Petersen recalls how Quake's development "broke" id Software
id Software and GT Interactive released Quake in 1996, marking a significant evolution in the first-person shooter genre just three years after Doom. Sandy Petersen, one of the studio's original designers from the Doom era, said that developing the first "true" 3D FPS took a heavy toll on the team.Read Entire Article
Quake had his 30th birthday a few days ago. A former employee at id Software launched heavy guns in this context.
"There Are A Hundred Things We Could Have Done Differently" - Quake's Creators Reflect On The "Grim Cost" Of The Classic FPS
"Having a media circus around us certainly didn’t help".id Software's influential first-person shooter, Quake, recently celebrated its 30th anniversary, and some members of the team have been reflecting back publicly on the game's difficult, multi-year development cycle and past mistakes that have only become much clearer with hindsight.If you've read about Quake's history before, you'll likely already know that its development took a significan…
John Carmack apologizes after Sandy Petersen says 'Quake ruined id Software,' and for once John Romero doesn't tell Sandy he's wrong
The 30th anniversary of Quake recently passed by—June 22, 2026 was the day—and of course there were acknowledgements, salutes, and celebrations a-plenty, as you'd expect for such a groundbreaking, influential, and enduring game. But it also got a couple of the driving forces behind it reflecting on those days rather more deeply, and as sometimes happens when youthful memories come to the surface, they got pretty deep into their feelings.Quake co…
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