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'Eras are an imprecise tool to make sense of the messy past'

Summary by The Week
'The game that shows we're thinking about history all wrong' Spencer Kornhaber at The AtlanticThe game "Civilization VII" makes a "radical change by firmly segmenting the experience into — here's that word — eras," says Spencer Kornhaber. "Eras are an imprecise tool to make sense of the messy past." Game developers have "argued that the eras system is realistic," but in the most recent version of the game, "history also feels overdetermined." Pl…

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The Week broke the news in Washington, United States on Thursday, February 13, 2025.
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