No, Doom Maker Id Software Hasn't Been "Nerfed Into the Ground and Gutted" by the Xbox Cuts, Insists Director Hugo Martin
Hugo Martin said the studio still has enough staff to make AAA games and that id Tech remains healthy after Microsoft’s latest cuts.
- Creative director Hugo Martin appeared on Twitch with community lead Joshua Boyle to address id Software's future under Microsoft, asserting the Doom: The Dark Ages team remains robust despite recent staffing reductions.
- The Software studio was hit hardest by Xbox's recent 1,600 layoffs, including Mission Design Director Jerry Keehan; on Thursday, the Communications Workers filed labor complaints against Microsoft for refusing pre-layoff negotiations.
- Addressing reports the studio had been "nerfed into the ground" and "gutted," Martin stated, "we have 50 people and that's not true," claiming the team's size mirrors that of Doom 2016.
- Martin continued, "The Tech is there, the Doom team is here," noting engineers in Frankfurt and at MachineGames support the engine, addressing concerns the Software studio cannot ship AAA games.
- Some laid-off employees reject the notion that the studio retains the same veteran staff and resources it held a decade ago, though work continues on Revelations DLC updates.
13 Articles
13 Articles
DOOM Director Elaborates On The State Of The Studio Going Forward
"We're excited to share more of what we're working on".Last week, we highlighted an official statement from DOOM developer id Software about what to expect from the studio following the Xbox layoffs, with the company insisting that it still has "the crew we need to build the games and tech we're known for", and that it's now back down to around the size that it was in the DOOM 2016 days.DOOM director Hugo Martin has elaborated on this in a new l…
DOOM Maker Continues to Repel Rumours It's Been Gutted by Xbox
The Doomguy doth protest too much.In the immediate aftermath of Xbox’s enormous layoffs last week, stories emerged that DOOM developer id Software had been gutted.The Texas-based studio has been really eager to repel those reports, stating its team is currently around the same size as when it released 2016’s DOOM, which by all accounts was about 200 people.Read the full article on pushsquare.com
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