Sega Had Really Harsh Crunch Working Conditions as Late as 2012
4 Articles
4 Articles
The concept of "crunch", mandatory and intense overtime over a long period, often at the end of the game's development, has long been a derogatory term (and recurrent, too) in the video game industry, and steps have been taken to reduce it. Today, we can even see examples of studies that presume not to apply the "crunch". But it has not always been so, and now three Sega veterans share with 4Gamer (thanks, Automata) how incredibly hard it could …
Sega had really harsh crunch working conditions as late as 2012
The concept of "crunch - mandatory and intense overtime over an extended period, often at the end of game development - has long been a derogatory term in the gaming industry, and steps have been taken to reduce it. Today, we can even see examples of studios that boast about not applying crunch. But it hasn't always been that way, and now three Sega veterans share with 4Gamer (thanks, Automaton) how incredibly tough it could be as recently as 2…
How has the atmosphere been in SEGA all these years? I’m sure you remember previous leaks related to SEGA and Atlus. After the latest leaks of details, we now get more in shape for their future. In this case, after commenting on the list of developing remakes in SEGA, we have more information. SEGA has already officially announced that it is reliving Jet Set Radio, Golden Axe, Shinobi, Streets of Rage and Crazy Taxi, but it seems we have more on…
Crunch at SEGA was so bad that offices came with nap rooms and showers until 2012
Three veteran Phantasy Star and Sakura Wars developers have provided a glimpse at how life was a SEGA during the early days. If you thought developer crunch was bad now then their recollections of life at SEGA should put things into perspective. The Japanese developer and publisher had specially designed nap rooms and showers installed… Read More »Crunch at SEGA was so bad that offices came with nap rooms and showers until 2012 Source
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