Quake II runs on WHAMM, Microsoft's experimental AI for real-time gaming
5 Articles
5 Articles
Quake II runs on WHAMM, Microsoft's experimental AI for real-time gaming
Microsoft's World and Human Action MaskGIT Model, or WHAMM, builds on its earlier WHAM-1.6B version launched in February. Unlike its predecessor, this iteration introduces faster visual output using a MaskGIT-style architecture that generates image tokens in parallel. Moving away from the autoregressive method, which predicted tokens sequentially, WHAMM reduces latency...Read Entire Article
Oh WHAMM, Microsoft Shows Off Gen AI-Built Classic Quake II Shooter
Microsoft believes generative AI is critical for the future of gaming, for both gamers and developers. Earlier this year the company unveiled a World and Human Action Model (WHAM), dubbed Muse. Now, it’s sharing some of the improvements to the model integrated in the last few months. This extension of the current model is what Microsoft is
Microsoft Launches WHAMM to Build Games in Real Time
Microsoft has launched an AI model called WHAMM (World and Human Action MaskGIT Model). This new tool can create video game environments in real time. It also responds instantly to player actions. To show how it works, Microsoft released a short demo featuring Quake II, a classic first-person shooter from 1997. However, this version is […] The post Microsoft Launches WHAMM to Build Games in Real Time appeared first on AutoGPT.
WHAMM! Real-time world modelling of interactive environments. - Microsoft Research
Today we are making available an interactive real-time gameplay experience in Copilot Labs, powered by our Muse family of world models. This blog post provides a deeper look at the research underpinning this experience, focusing on the innovations since we published our first World and Human Action Model (WHAM) in Nature this February.
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