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AMD and Sony Tease Next-Gen Graphics, Possibly for a PS6

Project Amethyst aims to boost GPU efficiency with AI and Universal Compression, enabling PlayStation 6 to run ray tracing at 4K and up to 120 fps, AMD and Sony say.

  • On October 7, 2025, Sony published a PlayStation video introducing Project Amethyst, featuring Mark Cerny and Jack Huynh discussing the joint R&D effort with AMD.
  • Faced with memory and parallelism limits, engineers are rethinking GPU design as Sony and AMD say memory bandwidth and parallelization inefficiencies hinder ray tracing, pushing them to use machine learning and compete with Microsoft's Xbox.
  • Cerny explained three core breakthroughs powering the effort: Neural Arrays, Radiance Cores and Universal Compression, which upgrades DCC to multiply effective GPU memory bandwidth.
  • AMD plans to bring the Amethyst advances to multiple platforms, including the PS5 Pro's 2026 PlayStation Spectral Super Resolution upgrade, and AMD stock rose 8% after the announcement.
  • RDNA 5 and Project Amethyst position AMD to contest top gaming GPU performance, with console-capable path tracing likely and more details expected at CES January 2026.
Insights by Ground AI

11 Articles

Lean Right

The first PS6 information points to a graphical revolution (inspired by artificial intelligence, of course).

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HotHardware broke the news in on Thursday, October 9, 2025.
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