Why GTAVI is using fsr1
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Why GTAVI is using fsr1
First, please forgive me for being a tech novice – I just have a few questions. Now that we have FSR 3, which is much more powerful than FSR 1, FSR 1 still has some bug (as analyzed by Digital Foundry from the trailer). Even Death Stranding 2 on PS5 uses a mix of FSR 1 and FSR 2. I don’t understand why they don’t use FSR 3, as it would enhance the gaming experience more. The PS5’s RDNA2 architecture can fully handle FSR 3, and it’s an open-sourc…
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