‘Wartorn’ Is Scratching That RTS Itch, but It’s So Much More and It’s Coming to Early Access on June 17th (Preview)
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3 Articles
‘Wartorn’ Is Scratching That RTS Itch, but It’s So Much More and It’s Coming to Early Access on June 17th (Preview)
I got the chance to check out the presentation for Wartorn from Stray Kite Studios. The game is being led in development by Creative Director Paul Hellquist, the Lead Designer on BioShock and Creative Director on Borderlands 2. So, if there’s anyone you should be able to trust with this one, it’s him. What is ‘wartorn’? Wartorn is a real-time tactics roguelite with an elemental hook. Here’s an excerpt from the Stray Kite press release: “Players…
Wartorn Preview – Finding The Right Time To Advance
I have had my eyes on the game Wartorn for a bit now. It has a cool aesthetic for a top-down RTS game. It is also tied to a narrative with a roguelite system. Luckily, I was given the chance by Stray Kite Studios to get my hands on a preview build of the game. [...] The post Wartorn Preview – Finding The Right Time To Advance first appeared on The Outerhaven.
Wartorn Preview: A complex strategy RPG with a roguelite twist
I really commend developers who look to take risks and try something different and unique. It doesn't always work, and typically these ideas can lead to a loss of the wider appeal for the game in question - something that will no doubt be present with today's point of conversation - but I do really respect the choice to pursue something a bit unusual and push creative boundaries. The folk over at {Stray Kite Studios} are soon set to debut their…
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