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The Division Was Originally A World Of Warcraft Clone, Says Ubisoft

Summary by Kotaku
There was a time when The Division didn't feature cover-based shooting, but instead had a hot bar and dog companion

7 Articles

The division would have looked very different originally. An early system strongly resembles MMORPGs and changes the view of development.

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In an interview, Creative Director Drew Calculator and Game Director Fredrik Thylander explained that The Division was actually quite different from what fans know today. Instead of a third-person looser shooter, the project initially focused heavily on classic MMO structures, similar to World of Warcraft. Read more

The original vision for the project was radically different from the action shooter that eventually hit store shelves. Ubisoft recently released a new video dedicated to the creation of Tom Clancy's The Division, sharing behind-the-scenes details of its development. As it turns out, in its early stages, the game was conceived as a large-scale MMO, heavily inspired by World of Warcraft—... The post Ubisoft Shows Off Early Concept for The Division…

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Kotaku broke the news on Thursday, April 16, 2026.
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