The Division Was Originally A World Of Warcraft Clone, Says Ubisoft
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7 Articles
The division would have looked very different originally. An early system strongly resembles MMORPGs and changes the view of development.
In an interview, Creative Director Drew Calculator and Game Director Fredrik Thylander explained that The Division was actually quite different from what fans know today. Instead of a third-person looser shooter, the project initially focused heavily on classic MMO structures, similar to World of Warcraft. Read more
The Division was originally a World of Warcraft style MMO, but "that skill component wasn't there", says Massive Entertainment
Massive Entertainment has revealed that at one point in development, The Division was a World of Warcraft style MMORPG with a hotbar and dog companion, before transforming into the game we know today.
The original vision for the project was radically different from the action shooter that eventually hit store shelves. Ubisoft recently released a new video dedicated to the creation of Tom Clancy's The Division, sharing behind-the-scenes details of its development. As it turns out, in its early stages, the game was conceived as a large-scale MMO, heavily inspired by World of Warcraft—... The post Ubisoft Shows Off Early Concept for The Division…
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