Sony Says Destiny 2 ‘Sales And User Engagement’ Haven’t Met Its Goals
Sony recorded a $204 million impairment loss after Destiny 2’s sales and engagement fell short, prompting a downward revision of Bungie's valuation and business outlook.
- In its latest financial report, Sony recorded a 31.5 billion yen impairment charge and said it downwardly revised Bungie's business projection after Destiny 2 underperformed.
- Destiny 2 has suffered record-low playercounts and weak engagement after The Final Shape, as The Edge of Fate drew roughly a third of TFS's peak concurrents.
- Steam data shows peak concurrent players dropped to 13,497 this month from 314,000 last year, while Bungie laid off roughly 100 staff in 2023 and 220 in 2024 and CEO Pete Parsons left after 23 years.
- A few months ago, Bungie was confirmed for integration into PlayStation Studios, and Sony said the impairment hurt Game & Network Services profits while increasing pressure on Marathon, which it still expects within the next five months.
- Sony bought Bungie for $3.7 billion, a price critics called overpriced, while a well-connected former worker claimed Bungie might have faced insolvency without the acquisition.
16 Articles
16 Articles
Sony Says Bungie Hasn’t Brought in as Much Money as It Thought It Would When It Bought the Developer, as Destiny 2 Falls Off a Cliff
It’s a tough time for Bungie and Destiny 2, with parent company Sony saying the studio has failed to meet its sales and user engagement expectations.
channelnews : Sony’s Gaming Division Struggles as Bungie Buyout Falls Short of Expectations
Sony’s gaming division, already facing legal challenges in the Federal Court over its sales practices, is struggling to generate returns from its A$5.6 billion acquisition of Bungie, the studio behind Destiny 2. In its latest financial report, Sony admitted the Bungie acquisition “failed to meet the expectations we had at the time of the purchase.” Sales of Destiny 2 have slumped, prompting the company to revise forecasts and record an impairmen…
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