Playing Leon in Resident Evil Requiem Is a Kickass Catharsis
- On January 26, 2026, Mashable reporter Alex Perry published a preview of Resident Evil: Requiem, confirming its February 27, 2026 release on PC, PS5, Xbox Series X/S, and Nintendo Switch 2.
- Capcom designed Resident Evil: Requiem to avoid Resident Evil 6's fragmented campaigns by switching playable characters based on story location, while asking to keep story details minimal during previews.
- Leon’s sections are shorter, linear third-person action pieces with chainsaw and hand-axe use, while Grace’s longer segments focus on puzzles, exploration, scarce ammo, and shove-style melee.
- In a three-hour demo, Alex Perry found the dual-protagonist structure made a strong first impression and left him confident Capcom can satisfy both classic-horror and action-oriented fans.
- Inside the game's setting of a twisted medical institution, enemy placement guides player choices without limiting options, while replaying areas in less scary perspectives offers catharsis and could influence future design.
27 Articles
27 Articles
I Played 3 Hours of Resident Evil Requiem, and I Can't Wait to Get My Hands on the Final Game
Initially, I was worried that Resident Evil Requiem's dual-protagonist gameplay would fall flat, but it's a masterful blend of RE2 and RE4. After playing a tense, action-packed demo I'm hungry for more.
Resident Evil Requiem preview: Remixing the greatest hits
Did you enjoy piecing together a whole police station's worth of puzzles in Resident Evil 2? Did you enjoy the unsettling shift to first-person in Resident Evil 7?Did you enjoy Leon’s big kicks in Resident Evil 4? Did you enjoy being chased by a giant creature in Resident Evil 8?Did you enjoy protecting a weaker ally as you made your way through hordes of enemies in Resi 4? Did you enjoy seeing a tall woman in a white dress in Resi 8?If you answ…
'Resident Evil: Requiem' might actually get to have its cake and eat it too
Resident Evil is a series that, I'll admit, I appreciate more than I like. It has nothing to do with the quality of the games, mind you, but more to do with the fact that they're usually some combination of scary and anxiety-inducing. It's a compliment, really. They work a little too well on me.So, when I sat down for a beefy three-hour demo of the next mainline game in the series, Resident Evil Requiem, I wasn't sure what I would get out of the…
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