Microsoft DirectX Raytracing 1.2 update promises to boost game performance significantly
21 Articles
21 Articles
Microsoft continues to invest in the field ofray tracing and unveils DirectX Raytracing (DXR) 1.2. This update promises progress in the rendering of games, notably through optimizations of path tracing.


Microsoft's DirectX update could double ray tracing performance in PC games
Although ray tracing can add visual realism to top-tier games, it can also maul the performance of otherwise top-tier PCs. It’s been a hurdle for years now, but we’re now one step closer to overcoming it with Microsoft unveiling DirectX Raytracing 1.2, a rendering API that should help improve ray tracing performance by a significant margin. DirectX is the fundamental set of APIs handling multimedia on your Windows PC, with a subset designed spec…
Ray tracing could become significantly cheaper in the near future, if we talk about the performance penalty when activating such graphics settings in games. created by DALL-E Microsoft today announced the release of DirectX Raytracing 1.2, which, according to the company, should bring a significant increase in performance. This is achieved thanks to the introduction of new technologies: transparency micromaps and shader optimization. The first t…
Microsoft Talks DirectX Real-Time Ray Tracing 1.2 Performance Improvements
Microsoft shared new details about DirectX Raytracing 1.2, bringing a set of technical upgrades aimed at making real-time ray tracing more efficient. This API update rolls out two new features—Opacity Micro-Maps (OMM) and Shader Execution Reordering (SER)—that help optimize the rendering process.
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