Skip to main content
See every side of every news story
Published loading...Updated

‘Metal Gear Solid Delta: Snake Eater’ Review: a Slick Remake

Metal Gear Solid Delta: Snake Eater uses Unreal Engine 5 to enhance visuals while maintaining the original 2004 gameplay, including survival mechanics like injury and stamina systems.

  • Konami releases Metal Gear Solid Delta: Snake Eater on August 28 for Windows PC, PlayStation 5, and Xbox Series X|S, rebuilt in Unreal Engine 5 as a one-to-one remake.
  • After distancing itself from triple-A titles, Konami opted for remakes, starting with Metal Gear Solid 3, a fan-favourite chronologically first game after parting with Hideo Kojima.
  • Survival systems in Delta force players to treat injuries manually and manage stamina using edible items, while stealth radio frequencies restore stamina, cancel alerts, unlock doors, and call air strikes.
  • Critics say the remake is faithful but shows its age in places, noting Delta is nearly one-to-one with the original while highlighting framerate drops in vegetation-heavy areas.
  • Because it isn't on Game Pass at launch, players must buy Delta for $70 MSRP, but its preservation role might inspire more Konami revivals or new projects.
Insights by Ground AI
Does this summary seem wrong?

11 Articles

Think freely.Subscribe and get full access to Ground NewsSubscriptions start at $9.99/yearSubscribe

Bias Distribution

  • 67% of the sources lean Left
67% Left

Factuality 

To view factuality data please Upgrade to Premium

Ownership

To view ownership data please Upgrade to Vantage

Blunt Magazine broke the news in on Tuesday, August 26, 2025.
Sources are mostly out of (0)

Similar News Topics

News
For You
Search
BlindspotLocal