Lossless Scaling Frame Generation Gets 3.0 Beta Update, Reducing Artifacts and Improving Latency
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News from HD Technology. Visit www.hd-tecnologia.com for the latest news. Lossless Scaling, with its Frame Generation (LSFG) technology, celebrates the first anniversary of this feature with the launch of the beta 3.0 update. Developed by THS, the software brings significant improvements in visual quality, latency and efficiency, positioning itself as a key tool for gamers seeking to optimize old and custom titles. Among the highlights, LSFG 3.0…
Lossless Scaling update brings frame gen 3.0 with unlocked multiplier, just after Nvidia reveals Multi Frame Gen
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We've tried Lossless Scaling 3.0 with Multi Frame Generation
THS has released a brand new version of the Lossless Scaling program. Lossless Scaling 3.0 introduces a new version of the Lossless Scaling Frame Generation. LSFG 3 is built on a new, efficient architecture that introduces significant improvements in quality, performance, and latency. It also has support for Multi Frame tech, similar to what NVIDIA … Continue reading We’ve tried Lossless Scaling 3.0 with Multi Frame Generation → The post We’ve t…
Lossless Scaling Frame Generation Gets 3.0 Beta Update, Reducing Artifacts and Improving Latency
The software Lossless Scaling has just received a major update from developer THS. The Frame Generation component that was released exactly one year ago has been upgraded to version 3.0 (beta), introducing what the developer has described as major improvements across the board in quality, latency, and performance. Flickering and border artifacts have been reduced, benefiting motion clarity and smoothness alike. GPU load has also shrunk by a siza…
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