"It's Re-Rendering the Game!" – It Turns Out Game Artists Don't Love DLSS 5, Despite Nvidia's Claims
Nvidia's DLSS 5 promises photorealistic AI graphics but faces backlash as Capcom and Ubisoft staff were unaware and concerned about altered artistic intent.
- On Monday, NVIDIA unveiled DLSS 5 at its GTC conference, showing demos and announcing a fall launch supporting Bethesda, Capcom, NetEase, Tencent, Warner Bros., and Ubisoft.
- NVIDIA says the change comes from integrating neural rendering, using neural processing to deliver "photorealistic" lighting and materials, while Ubisoft executive Charlie Guillemot said, 'Immersion is about making the world feel real. DLSS 5 is a real step towards that goal'.
- Animator Mike York highlighted technical concerns, saying 'The geometry hasn't changed in the computer' and noting frames are painted over, causing mismatched eyes, wrinkles, and altered ears on Grace Ashcroft in Resident Evil Requiem.
- Capcom and Ubisoft staff said they learned alongside the public, with Insider Gaming reporting Capcom sources found the announcement shocking given their anti-AI stance, while NVIDIA says developers control model intensity and CEO Jensen Huang responded to critics.
- Observers warn the tech could undercut performances and art, with developers and artists fearing distraction from actors and motion-capture performers; DLSS 5 will likely change before its fall release but controversy remains.
11 Articles
11 Articles
Engadget Podcast: Why does everyone hate NVIDIA's DLSS 5 AI upscaling?
NVIDIA started an online firestorm this week when it announced DLSS 5 at its GTC conference. The company claims it's meant to deliver "photorealistic" lighting and materials in games by using neural processing. But it differs considerably from previous versions of DLSS, which were focused on using machine learning to upscale lower resolutions and generate additional frames, and gamers online aren’t too happy. To help us break this down, Anshel S…
"It's Re-Rendering the Game!" – It Turns Out Game Artists Don't Love DLSS 5, Despite Nvidia's Claims
Nvidia revealed DLSS 5 earlier this week, working neural rendering into its AI technology suite for graphics cards. The company claimed that game developers were on board, despite some of the drastic changes it seems to make to the game's aesthetic – especially Resident Evil 5.Both Assassins Creed Shadows and Resident Evil Requiem were used to show off the new technology, but it seems like the art teams for Ubisoft and Capcom, respectively, didn…
Resident Evil devs were 'in the dark' about DLSS 5 reveal
Nvidia's DLSS 5 controversy continues to simmer after the chipmaker showed off examples of the AI-powered technology on Monday. While Nvidia reps claimed that DLSS 5 represents "the most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018," observers were quick to point out that the technology was significantly altering the artistic intent of developers, and not for the better, as evidenced by the bizar…
How did DLSS 5 backlash start?
Why DLSS 5 triggered widespread backlash Nvidia’s DLSS 5 reveal sparked immediate controversy inside the PC gaming community because players and developers reacted to claims that the technology could produce results that look wrong—particularly around facial rendering —and because the tech is…
Faced with the bronca of players criticizing its new DLSS 5 technology, Nvidia's CEO Jensen Huang decided clearly: the critics are "totally wrong." He hammers that, far from dispossessing the creators, this generic AI tool offers total artistic control to developers, acting in the geometry of the game and not as a simple post-processing filter.
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