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"It's Re-Rendering the Game!" – It Turns Out Game Artists Don't Love DLSS 5, Despite Nvidia's Claims

Nvidia's DLSS 5 promises photorealistic AI graphics but faces backlash as Capcom and Ubisoft staff were unaware and concerned about altered artistic intent.

  • On Monday, NVIDIA unveiled DLSS 5 at its GTC conference, showing demos and announcing a fall launch supporting Bethesda, Capcom, NetEase, Tencent, Warner Bros., and Ubisoft.
  • NVIDIA says the change comes from integrating neural rendering, using neural processing to deliver "photorealistic" lighting and materials, while Ubisoft executive Charlie Guillemot said, 'Immersion is about making the world feel real. DLSS 5 is a real step towards that goal'.
  • Animator Mike York highlighted technical concerns, saying 'The geometry hasn't changed in the computer' and noting frames are painted over, causing mismatched eyes, wrinkles, and altered ears on Grace Ashcroft in Resident Evil Requiem.
  • Capcom and Ubisoft staff said they learned alongside the public, with Insider Gaming reporting Capcom sources found the announcement shocking given their anti-AI stance, while NVIDIA says developers control model intensity and CEO Jensen Huang responded to critics.
  • Observers warn the tech could undercut performances and art, with developers and artists fearing distraction from actors and motion-capture performers; DLSS 5 will likely change before its fall release but controversy remains.
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Faced with the bronca of players criticizing its new DLSS 5 technology, Nvidia's CEO Jensen Huang decided clearly: the critics are "totally wrong." He hammers that, far from dispossessing the creators, this generic AI tool offers total artistic control to developers, acting in the geometry of the game and not as a simple post-processing filter.

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Numerama broke the news in on Thursday, March 19, 2026.
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