It would take 2 years, and 2TB of data, to pre-bake the lighting of Assassin's Creed Shadows
2 Articles
2 Articles
Assassin's Creed Shadows Would Have Required 2 Years of Work For Baked Lighting and 2TB of Data; Console RT Performance Data Highlights Strong Xbox Series X Performance
Some interesting Assassin's Creed Shadows behind-the-scenes data revealed during this year's Game Developer Conference reveals why more and more developers are leaving baked lighting behind in favor of ray tracing. During the Rendering Assassin's Creed Shadows presentation presented by Ubisoft's Nicolas Lopez, as reported on the ResetERA forums, a background for global illumination usage in the series was provided, highlighting how the more comp…
It would take 2 years, and 2TB of data, to pre-bake the lighting of Assassin's Creed Shadows
Assassin’s Creed Shadows is easily one of the best-looking games on PC right now. This is the first AC game that feels, in terms of lighting, as good as AC: Unity. This is mainly due to the RTGI implementation, as the game takes full advantage of it. In the past couple of years, a lot … Continue reading It would take 2 years, and 2TB of data, to pre-bake the lighting of Assassin’s Creed Shadows → The post It would take 2 years, and 2TB of data, …
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