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"They Don't Understand Art" - Id Software Lead Slams Xbox, Says It's "Impossible" to Make Games Like 2016's Doom Now

Chris Hays said the studio is about half its former size and argued Microsoft’s layoffs make it impossible to build AAA games the same way.

  • Chris Hays, id Software lead services programmer, stated it is "impossible" to build AAA games like 2016's Doom with half the staff during a recent interview.
  • Last month, new Xbox boss Asha Sharma announced an "Xbox reset" cutting 3,200 positions, with 1,600 jobs eliminated immediately and the rest to follow by year-end, representing around 20 percent of total headcount.
  • Hays criticized Microsoft's Game Pass subscription model, arguing sales metrics are flawed when games launch day one and claiming leadership "fundamentally" does not understand art or the business model.
  • Management has been instructed to use "talking points" to reassure remaining developers, yet Hays dismissed these efforts, stating "We're not the same id. We're half the same id."
  • Staffing levels remain contested; Hays disputed Microsoft's claim that current developer counts match 2016's Doom, noting "There's a reason they say 'close to', because it is less.
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Kotaku broke the news in New York, United States on Friday, August 7, 2026.
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