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GameStop Got over 80,000 Items During 'Trade Anything Day.' Here Are the Most Notable
GameStop accepted over 80,000 items including unusual trades like taxidermied animals and a Netflix Wii disc during its first Trade Anything Day promotion.
- On December 6, 2025, GameStop launched its first Trade Anything Day, offering a $5 trade card for nearly anything customers brought in, including taxidermy.
- Amid falling revenues, GameStop sought to spotlight its trade-in program and regain lapsed customers using meme-stock attention and marketing stunts in recent years.
- GameStop said stores received over 80,000 items during Trade Anything Day, including a Netflix 'Instant Streaming Disc', Air Jordans, and a can of Whoop Ass.
- Store employees reported harassment and belligerent customers, with some incidents requiring police involvement, while workers described exhaustion and blame from the regional manager and direct managers.
- Under the promotion, GameStop policy listed exclusions but allowed taxidermy items for trade within a 20-inch cube size, while customers donated canned foods for local food banks and pet shelters.
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21 Articles
21 Articles
+11 Reposted by 11 other sources
GameStop got over 80,000 items during 'Trade Anything Day.' Here are the most notable
The trade-in promotion yielded a variety of strange items, from Air Jordans to a taxidermied bobcat.
·Spokane, United States
Read Full ArticleGameStop's Trade Anything Day was torture for some unlucky employees
The way GameStop social media tells it, the retail store's first-ever "Trade Anything Day" was a resounding success. People did, in fact, try to trade anything, from taxidermy to social security cards, all of which make for some prime-o viral posting. To be sure, some workers had fun trying to process the wild things that customers tried to cash in. But based on what workers are saying on social media, Trade Anything Day was a poorly thought-out…
Coverage Details
Total News Sources21
Leaning Left5Leaning Right0Center13Last UpdatedBias Distribution72% Center
Bias Distribution
- 72% of the sources are Center
72% Center
L 28%
C 72%
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