Elden Ring: Nightreign - Ironeye Hands-On Impressions – IGN First
- Bandai Namco will feature an exclusive Elden Ring Nightreign experience at PAX East 2025 in Boston from May 8 to 11 at booth #16055, showcasing intense three-player co-op gameplay.
- This event follows a previous network test and involves popular content creators enlisting audience members for a challenging co-op experience with hourly live shoutcasting.
- Elden Ring Nightreign offers a PvE roguelike experience where teams of three Nightfarers navigate the evolving world of Limveld, surviving a repeating three-day cycle filled with dynamic biomes and intense battles against formidable Nightlords.
- Players choose from eight classes, including the ranged Ironeye who uses a reworked bow for marking enemies, safely reviving allies, and applying a damage boost, making it a strong support role.
- The demo offers free ticketed sessions with fixed showtimes, prizes for successful challenges, and live shoutcasting, promoting engagement ahead of the game’s May 30, 2025 release on PS5, Xbox Series X|S, and PC.
12 Articles
12 Articles
Elden Ring: Nightreign - Ironeye Hands-On Impressions – IGN First
While the bow has always been a powerful weapon in Elden Ring, generally, it’s meant as a support weapon – something you use to pull aggro, or to weaken an enemy from afar before switching to your main weapon once they get into range, or to cause that one bird to fall to its death and farm its runes over and over again. But when you’re playing as the Ironeye in Nightreign, the bow is the heart and soul of the class, which results in a playstyle …
Elden Ring: Nightreign will get difficulty adjustments following the network test
Elden Ring: Nightreign is just a few weeks away from releasing. The multiplayer Elden Ring spin-off marks FromSoftware's first foray into a fully co-op experience with one of its Soulsborne-type games, and while there's a lot of things players will recognise, there's plenty of new features, too. All of this means that balancing the game was its own challenge for the developers, and in a recent interview with PlayStation Blog, director Junya Ish…
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