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‘Black Ops 7’ Campaign Review: A Major Letdown For ‘Call Of Duty’ Fans

Black Ops 7’s campaign forces always-online co-op with no pause or checkpoints, linking progression to multiplayer and locking end-game access behind campaign completion.

  • This year, Call of Duty: Black Ops 7's campaign is always-online even solo and defaults to co-op with missions loading like multiplayer, the reviewer called it a massive letdown.
  • Treyarch tied campaign progression to multiplayer, sharing camos and weapon leveling, and applied the franchise's hallucinatory narrative style across the entire campaign.
  • Players report no AI companions in levels, and missions lack checkpoints and a pause option, causing inactivity kicks, crashes, and forced restarts during the final mission.
  • You unlock the Avalon end-game after completing the first 11 missions, but because it is PvE-only with AI enemies and other players acting independently, extraction tension is reduced.
  • Multiplayer strength may salvage the game's overall standing, as the reviewer remained bullish due to multiplayer and the Season 1 post-launch roadmap, but longtime Call of Duty players risk alienation from the offline single-player mode absence.
Insights by Ground AI

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Call of Duty: Black Ops 7 is released just one year after its direct predecessor – and takes a completely different direction. We explain why this is problematic in our review.

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IGN broke the news in United States on Friday, November 14, 2025.
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