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XDefiant Devs Talk Bunny Hopping, Balance, And New Maps

Summary by Kotaku
As the dust settled on a hectic (and messy) launch, I got the chance to talk with FPS XDefiant’s executive producer Mark Rubin, and creative director Safy Saada, about the free-to-play Call of Duty-like’s first few weeks, how the Ubisoft team balances the game, all-important bunny hopping, creating good maps, and the…Read more...

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Kotaku broke the news in on Tuesday, June 18, 2024.
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