What ‘Battlefield 6’ Is Changing After Its Questionable Second Open Beta
Developers are implementing weapon recoil adjustments, map exploit fixes, and movement tuning to create a more tactical and balanced experience based on player feedback from the open beta.
- Following the Open Beta, EA announced via Battlefield Studios on August 21, DICE will continue testing adjustments in Battlefield Labs before the October 10, 2025 launch.
- The Open Beta's scale and response showed over half a million concurrent Steam players and roughly 420 million matches, prompting DICE to address player feedback on map size, player counts, and mobility.
- DICE detailed weapon and map adjustments, including reduced slide-to-jump momentum, recoil and tap-fire adjustments, M87A1 shotgun changes, and testing Mirak Valley with Operation Firestorm in Battlefield Labs.
- DICE said it will lower Rush's default player count to 12v12 and update matchmaking and playlists with flexible player counts like 8v8 for small-scale modes and Portal custom Rush matches.
- Customization updates and unreleased gadgets will be tested in Battlefield Labs, and DICE said balancing will continue with community input toward the October 10, 2025 release.
20 Articles
20 Articles
Battlefield 6 Dev DICE Confirms Big Changes Coming to Player Movement, 'Especially Horizontal Speed'
DICE has outlined what it's learned — and what it's changing — following the open beta test for Battlefield 6.With "tens of thousands connecting on Discord to play together, over 600,000 hours streamed, and over 30 million hours watched," the Battlefield team said it would "like to take a moment to look back at the recent Open Beta to share our key learnings and in-game changes we’re making based on your feedback and in-game data," including twe…
Bunnyhop elsewhere, streamers: EA are making Battlefield 6 more strategic, less run-and-gun following the beta
The Battlefield 6 beta is officially a Thing That Happened, and now comes the terrible ordeal of Learning From The Experience. Here is what developers DICE, Criterion, Motive and Ripple Effect have learned from the experience: you are all playing the game far too much like Call Of Duty. Goodness me, it's like 2007 never ended. Doing headshots in midair? That's an updatin'. Doing a parkour while carrying a light machinegun? That's an updatin'. Bu…
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