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Take-Two Interactive Apparently Laid Off AI Devs After Being Bullish About the Technology

Summary by massivelyop.com
Readers might recall that just two months ago we reported on Take-Two Interactive CEO Strauss Zelnick’s adoption of generative AI technology in game development; he told investors that the company was “actively embracing” the tech with “hundreds of pilots and implementations across [that] company.” While he also remarked that gen AI wouldn’t be used to […]
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In a movement that has taken the video game industry by surprise, Take-Two Interactive confirmed this weekend a series of drastic changes in its executive organizational chart. The most relevant news is the departure of its director of Artificial Intelligence, a position that was considered strategic for the technical evolution of titles like GTA 6. This decision is not an isolated fact, but responds to a deep restructuring plan that seeks great…

Take-Two Interactive, the parent company of the GTA developer Rockstar Games, has reportedly dismissed his AI team, including the head of the AI department. read more

A (very) proactive speech on artificial intelligence is definitely not protecting from restructuring. Take-Two Interactive, the parent company of Rockstar Games (GTA), 2K and Zynga, let go the head of its division IA Luke Dicken as well as an unspecified number of collaborators working on artificial intelligence technologies. ... Read more Like KultureGeek on Facebook, and follow us on Twitter Don't forget to download our free iAddict app for iP…

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KultureGeek.fr broke the news in on Monday, April 6, 2026.
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