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System Shock 2’s Most Disturbing Level Came From Inside Someone's Colon

Summary by Gamespot
Fleshy architecture has been a popular choice for developers looking to create uncomfortably squishy levels, but the original team behind System Shock 2--Looking Glass--might have taken things a little too far back in the '90s. According to System Shock 2 artist Nate Wells, the structures inhabited by the hostile aliens known as The Many had a surprising origin, as the art assets included photos of another developer's colonoscopy."When we were w…
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pcgamer broke the news in on Monday, August 4, 2025.
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