Study. Young People Looking for Recognition or Escape in Video Games Are More Vulnerable
5 Articles
5 Articles
Investigator explains that players are not equally vulnerable, for a long time they are facing the computer, and that the number of hours is not indicative of problem use.


Young people who walk into the world of video games to escape reality or to seek recognition are more vulnerable to developing disturbance, according to a study that points out that the time of the game is not necessarily a signal of caution. The conclusion is a study conducted by researchers at the University of Psychological Sciences, Social and Life (Spain) and published this week in the scientific journals “Journal of Behavioral Addictions” …
Young people who walk into the world of video games to escape reality or to seek recognition are more vulnerable to developing disturbances, according to a study that points out that game time is not necessarily a signal of caution. The conclusion is a study conducted by researchers at the University of Psychological Sciences, Social and Life (Spain) and published this week in the scientific journals 'Journal of Behavioral Addictions' and 'Addit…
The conclusion is that of a study conducted by the Ispa researchers.
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