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Stars Reach game director Dave Georgeson talks material density, XP rates, and skill trees
Summary by massivelyop.com
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1 Articles
Stars Reach game director Dave Georgeson talks material density, XP rates, and skill trees
The top of this month brought another update to the playtest build of Stars Reach, and in it there are some big top, big deal changes to… material heaviness. Apparently making sure sand acts like sand, rock acts like rock, and materials have a stickiness point that causes them to fall over if it’s exceeded […]
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