Five Canonical Findings From 30 Years of Psychological Experimentation in Virtual Reality
2 Articles
2 Articles
Five canonical findings from 30 years of psychological experimentation in virtual reality
Virtual reality (VR) is an emerging medium used in work, play and learning. We review experimental research in VR spanning three decades of scholarship. Instead of exhaustively representing the landscape, our unique contribution is providing in-depth reviews of canonical psychological findings balanced across various domains within psychology. We focus on five findings: the benefit of being there depends on the activity; self-avatars influence b…
Stanford Researchers Suggest 5 'Canonical' Findings About VR
A new research paper published by Stanford VR researchers in the top social science journal combs through decades of study and suggests five ground truths about the medium.The chart below from the paper in Nature Human Behavior outlines the implications for researchers and consumers of key findings from decades of psychological research in VR.Regular readers will be familiar with some of these ideas, but for those reaching this page through a VR…
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