(Miri, 24th) Young people are urged not to be easily influenced by violent elements in online games and social media, so as not to bring the violence in the virtual world into real life and thus engage in aggressive behavior.
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(Miri, 24th) Young people are urged not to be easily influenced by violent elements in online games and social media, so as not to bring the violence in the virtual world into real life and thus engage in aggressive behavior.