Snap Acquires Assets From Rec Room as Social Gaming Platform Announces Shutdown
- Rec Room Inc announced on Monday that its social gaming platform will shut down on June 1, 2026, ending a decade of service to over 150 million players.
- Despite reaching over 150 million players, the company admitted that "costs always ended up overwhelming the revenue we brought in," citing recent VR market shifts and broader gaming headwinds.
- Users spent a cumulative 68 thousand years in the virtual space, with top UGC rooms seeing over 500 years of play time each; the studio is providing data export tools via Steam PC builds.
- Snap, the tech and social media company, acquired some studio assets and will bring employees aboard, while players can request refunds for unused subscriptions through June 15.
- The closure mirrors broader industry struggles; last week, Epic Games laid off more than 1,000 employees amid Fortnite engagement challenges, as Rec Room CEO and co-founder Nick Fajt emphasized the team will "wind things down thoughtfully.
27 Articles
27 Articles
Is Rec Room Shutting Down? What To Know About 10th Anniversary News
Popular virtual reality social platform and Roblox competitor, Rec Room, is shutting down on its 10th anniversary due to high costs and revenue issues, the company said. What to know about Rec Room shutting down Rec Room is a VR hub where gamers from across the world can play with one another or with their friends, hang out, explore millions of player-created rooms and customize their avatars. The platform has attracted more than 150 million pla…
Rec Room, a Roblox-style VR game, is shutting down
The Roblox-like VR title Rec Room is shutting down after operating for a decade. The free-to-play social game is closing its doors because the developers "never quite figured out" how to make it profitable, despite attracting 150 million players. "We spent a long time trying to find a way to make the numbers work," the team wrote in a blog post. "But with the recent shift in the VR market, along with broader headwinds in gaming, the path to prof…
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