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Peak devs say the hit comedy climber was pitched in a Swedish hot tub and developed in a frantic 4-week Korean game jam: 'We brought our computers to an Airbnb in Hongdae and locked tf in for a month'

Summary by Pcgamer
"While it was pretty intense, it was also the most fun I’ve ever had working on a game."
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pcgamer broke the news in on Tuesday, June 24, 2025.
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