Naughty Dog Devs Are Reportedly Working Mandatory Overtime for Intergalactic: The Heretic Prophet
Most staff worked a minimum of eight extra hours weekly under a five-day onsite mandate to meet Sony’s internal demo deadline, with overtime capped at 60 hours per week.
- Earlier this week, Naughty Dog required most Intergalactic developers to add at least eight extra hours per week and work onsite five days a week at the Santa Monica studio, Bloomberg reports.
- After missed deadlines, the studio required overtime to get production back on track, but many producers hired to alleviate workload have since left, and some staff worked long hours last year to finish the trailer.
- Operationally, management required developers to log overtime in an internal spreadsheet with a 60 hours per week cap, forcing employees to scramble for children and pets care arrangements.
- The crunch period has ended and management said the demo was finalized earlier this week; the company will return to a 3-day in-office requirement through the end of January, with details on the 2026 schedule after the new year.
- Historically, Naughty Dog has faced reports of crunch dating back years, including during The Last of Us Part II, while leadership previously said it wants to prevent burnout and Neil Druckmann called Intergalactic `ambitious` `expansive` and `expensive`.
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Naughty Dog Reportedly Ordered Mandatory Overtime to Get Intergalactic Back on Schedule
A new report claims that Naughty Dog staff were asked to clock overtime for the last seven weeks as the team wrapped up work on an upcoming Intergalactic demo for review by the parent company. Intergalactic: The heretic prophet team pushed into crunch Screenshot: Sony Interactive Entertainment The new report comes from Bloomberg, whose sources claim that staff working on Intergalactic were asked to begin working a minimum of eight extra hours a …
Naughty Dog Devs Are Reportedly Working Mandatory Overtime for Intergalactic: The Heretic Prophet
Naughty Dog is allegedly requiring most of its developers working on Intergalactic: The Heretic Prophet to work a minimum of eight extra hours per week, in an effort to meet a deadline for an internal demo that will be reviewed by Sony.
Crunch returns to Naughty Dog for Xmas as Intergalactic devs work overtime on a demo for Sony, claims report
Sony and Naughty Dog appear to have brought back the festive videogame industry tradition of mandatory overtime. According to reports, the Last Of Us and Uncharted developers have been crunching for the past seven weeks to finish an internal demo for their new sci-fi action game Intergalactic: The Heretic Prophet.
Naughty Dog is working on its next blockbuster. After Uncharted and The Last of Us, attention is turning to space in The Heretic Prophet. An investigation reveals the behind-the-scenes details of the project. [Read more] Want to find the best Frandroid articles on Google News? You can follow Frandroid on Google News with one click.
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