Xbox and Nvidia Want Gears of War: E-Day to Show Off What RTX PCs Can Really Do
13 Articles
13 Articles
Microsoft and The Coalition reveal that NVIDIA will be the exclusive PC partner for Gears of War: E-Day. The partnership will ensure that the PC version will support the latest GeForce RTX technologies while optimizing the game for a wide range of hardware. This is very good news, because the PC version looks absolutely raw, and it may signal increased Windows gaming focus from Microsoft as the XBOX hardware is still waiting. Gears of War: E-Day…
The Xbox Showcase in June 2026 gave an outlook on the company's upcoming titles.
Gears of War: E-Day will be RTX-On at launch
Gears of War: E-Day receives a PC-focused RTX trailer Nvidia and The Coalition have released a short PC trailer for Gears of War: E-Day, confirming that the game will have official “RTX” support on day-1. On PC, the game will support Nvidia DLSS 4.5 and make extensive use of ray tracing. On compatible GeForce RTX […] The post Gears of War: E-Day will be RTX-On at launch appeared first on OC3D.
NVIDIA and XBOX pump Gears of War: E-Day with DLSS 4.5 and more
NVIDIA DLSS works like magic, and XBOX and The Coalition want to take advantage of that. XBOX's biggest first-party title, Gears of War: E-Day, releases in October, and it'll be augmented with DLSS 4.5 "with Dynamic Multi Frame Generation, and Super Resolution, along with NVIDIA Reflex". That's a lot of technical jargon, but I can assure you it's worth the addition. Check out the XBOX Wire news below.How The Coalition and NVIDIA are Building Gea…
Gears of War: E-Day Gets DLSS 4.5 at Launch
With the October 6 launch of Gears of War: E-Day fast approaching, more and more details about the game are starting to appear online, whether via official channels or leaks. The latest news is that, in addition to the previously announced Ray Traced lighting, reflections, and shadows, Gears of War: E-Day will feature NVIDIA's DLSS 4.5, as confirmed by an NVIDIA blog post. DLSS 4.5 promises better quality upscaling, temporal stability, and antia…
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