UGM students developed LINGO, an educational game tool based on speech recognition technology to support literacy and linguistic intelligence in early childhood without relying on gadgets. This device combines sensors, microphones, microcontrollers, audio feedback, and an IoT-based monitoring system to help children practice reading and make it easier for teachers and parents to monitor learning progress. After undergoing interaction testing at …
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UGM students developed LINGO, an educational game tool based on speech recognition technology to support literacy and linguistic intelligence in early childhood without relying on gadgets. This device combines sensors, microphones, microcontrollers, audio feedback, and an IoT-based monitoring system to help children practice reading and make it easier for teachers and parents to monitor learning progress. After undergoing interaction testing at …