It’s time to rethink the ‘bad guy’ in gaming
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It’s time to rethink the ‘bad guy’ in gaming
We tend to treat morality in games in a way that is black and white: one is good, and the other is bad. But real people aren’t that simple, and neither are their virtual selves. Some players might not act out in games to hurt others, but rather to explore difficult feelings in a space where consequences are limited. That brings us to a pattern we’ve seen for decades. From the early days of online gaming, there have been players who bend or break…
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