Published • loading... • Updated
Inside the 'exercise in suffering' that inspired Zelda's biggest open-world game
Summary by Polygon
2 Articles
2 Articles
Inside the 'exercise in suffering' that inspired Zelda's biggest open-world game
Since the 1980s, the Legend of Zelda series has always been an experimental testing ground for Nintendo. Ocarina of Time for the Nintendo 64 introduced lock-on aiming in melee combat, which became a genre-spanning staple of modern gaming. Twilight Princess on Wii introduced motion controls that added a new level of immersion to the role-playing experience. It wasn't until Breath of the Wild in 2017 that Zelda's sales would finally catch up to it…
Coverage Details
Total News Sources2
Leaning Left1Leaning Right0Center0Last UpdatedBias Distribution100% Left
Bias Distribution
- 100% of the sources lean Left
100% Left
L 100%
Factuality
To view factuality data please Upgrade to Premium
