Skip to main content
See every side of every news story
Published loading...Updated

Inside the 'exercise in suffering' that inspired Zelda's biggest open-world game

Summary by Polygon
Since the 1980s, the Legend of Zelda series has always been an experimental testing ground for Nintendo. Ocarina of Time for the Nintendo 64 introduced lock-on aiming in melee combat, which became a genre-spanning staple of modern gaming. Twilight Princess on Wii introduced motion controls that added a new level of immersion to the role-playing experience. It wasn't until Breath of the Wild in 2017 that Zelda's sales would finally catch up to it…

Bias Distribution

  • 100% of the sources lean Left
100% Left

Factuality Info Icon

To view factuality data please Upgrade to Premium

Ownership

Info Icon

To view ownership data please Upgrade to Vantage

Polygon broke the news in on Monday, February 9, 2026.
Too Big Arrow Icon
Sources are mostly out of (0)
News
Feed Dots Icon
For You
Search Icon
Search
Blindspot LogoBlindspotLocal