The following sparkling insights about boss battle design are from Marcin Matuszczyk, principal gameplay designer on Tomb Raider: Legacy of Atlantis, and a former developer of Outriders and Horizon Forbidden West. He was speaking to an audience of budding Bowser-builders and Sephiroth-sculptors during a presentation at Digital Dragons this year. That said, gamedev panels can make dry reading for lowly laypeople, so for dramatic purposes, I would…
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