‘Highguard’ Lost 80% Of Its Steam Players In 24 Hours
- On Monday, Wildlight Studios launched Highguard and unveiled its first-year roadmap, while players reported long queues, tutorial kicks, and performance issues as Steam peaked at 97,249 concurrent users before halving by evening.
- Before launch, comparisons to Concord and a bare-bones trailer seeded negative expectations as a Redditor wrote, `High Guard is mainly suffering because Concord came first` on /r/HighguardGame.
- Critics offered largely positive takes even as player scores varied widely, with Highguard averaging 3.1 out of 5, 41% five-star reviews, and 37% one-star, while Steam user scores are mostly negative from nearly 15,000 reviews and players reported frame-rate drops and hit-feedback issues.
- Shortly after launch the subreddit elevated a post calling the game a borefest and YouTuber Snamwiches plus Dave Oshry shared memes claiming 5.3 million concurrent players, fueling review-bombing and reputational risk for Highguard.
- Roadmap pacing may determine whether players stick around given recurring boredom complaints, as Wildlight schedules a new playable Warden every two months and delays adding a new mode.
21 Articles
21 Articles
Why Highguard Is Facing So Much Backlash From Players
It’s only been 48 hours since its launch, and the Steam Highguard player count has plummeted. Why has the new free-to-play multiplayer generated so much hate? Here is everything you need to know about the Highguard backlash, and why the game is being hated on by the gaming community. Highguard Backlash Explained Screenshot: Wildlight Entertainment Before we jump into this, let it be said that Highguard is a perfectly fine game. It doesn’t do any…
Highguard is off to a rocky start at launch
Highguard, the new free-to-play PvP “raid shooter” from Wildlight Entertainment, has barely been out for a day, but it's already been a wild ride for the new FPS. Though critical reception is already glowing, player response runs the gamut. And arguably toughest of all: It’s become a meme.
Highguard's catastrophic decline was an easily-preventable disaster
Highguard is here. I would say it's here to stay, but it's cataclysmic decline following its initial release is sort of heralding its doom. I remain optimistic that the game found its core audience and will ride out the storm, but also believe all of this could have been avoided. And very easily at that. It's common knowledge by now that Highguard was shot in the foot with that The Game Awards trailer. Saved for the final slot, the one everyone …
Highguard Player Count Craters by 90% Right After Release as Internet Dunks on Geoff Keighley - Geeks + Gamers
Just days after launching with a nearly 100,000 concurrent player count on Steam, Highguard has suffered a dramatic and ongoing collapse, with current concurrency hovering just above 10,000 players. The sharp decline has reignited criticism of the game’s high-profile promotion at The Game Awards and raised questions about whether the title was oversold to audiences before it was ready. The concurrent player count for Highguard on January 28, 202…
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- 67% of the sources lean Left
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