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Global Entertainment and Media Industry Revenue: $3.5 Trillion by 2029

GLOBAL, JUL 24 – PwC forecasts 3.7% annual growth in entertainment and media driven by AI-enhanced advertising, digital expansion, and rising video game revenues reaching $300 billion by 2029.

  • On July 24, 2025, PwC’s Global Entertainment & Media Outlook report reported the industry is projected to reach $3.5 trillion by 2029, driven by surging advertising spend.
  • Amid broader economic uncertainty, the global entertainment and media industry faces growth constraints, with PwC forecasting impacts through 2029 due to competition and stagnant consumer spending.
  • Of the three major categories analysed, advertising leads with a 6.1% CAGR, showing growth three times faster than consumer spending, including retail and mobile video ads at 15% and connected TV at 14%.
  • Last year, non-digital formats led consumer revenue with a 61% share, reflecting ongoing strength of in-person experiences, and may influence future consumer spending balance.
  • As consumers shift habits, video game revenues are projected to outpace film and music by 2029, rising from $224 billion in 2024 to nearly $300 billion, signifying industry growth.
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Global entertainment and media industry revenues are projected to reach $3.5 trillion by 2029, driven by advertising, live events, and gaming: PwC Global Entertainment and Media Report

Advertising spending is projected to grow three times as fast (6.1 %) as consumer spending on electronic and electronic media (2%), as AI will change advertising models and drive hyperpersonalisation - non-digital categories such as live music, cinema and events - continue to be a leader in consumer revenue and account for 61% of sector spending in 2024 - The global cinema revenue we

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Benzinga broke the news in New York, United States on Thursday, July 24, 2025.
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