In the mid-1980s, role-playing was an inhospitable territory, elitist and reserved for minorities with expensive computers. Experiences like Wizardry or Ultima required the user to deal with millimetre paper sheets, cumbersome keyboards and a level of complex abstraction. Everything changed when Famicom/NES broke into the halls of millions of [...]
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In the mid-1980s, role-playing was an inhospitable territory, elitist and reserved for minorities with expensive computers. Experiences like Wizardry or Ultima required the user to deal with millimetre paper sheets, cumbersome keyboards and a level of complex abstraction. Everything changed when Famicom/NES broke into the halls of millions of [...]