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Developers, You're Still Not Getting It: Hard Isn't the Point

Summary by COGconnected
Hard is Stupid, Hard is Fun, Depending We all know that difficulty and challenge in video games started with Demon’s Souls in 2009, followed by Dark Souls in 2011. Of course, that’s a ridiculous notion. The 1980s, 1990s and early 2000s were full of rage-inducing, controller-bustingly difficult games. Probably everyone has bashed their head against Ghosts and Goblins, Ninja Gaiden or Devil May Cry 3, just to name a few. Early platformers were kno…
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COGconnected broke the news on Saturday, July 25, 2026.
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