Godot 4.7 barrels toward stable release. Feature freeze locked in with dev 5 last month. HDR output now spans Windows, macOS, iOS, visionOS, and Linux on Wayland. No X11 support there. Android waits for later. Engine maintainers pushed five dev snapshots since February. Each built momentum. Dev 1 kicked off with virtual joysticks for mobile, drawable textures, Windows HDR groundwork, and Vulkan ray-tracing plumbing. By dev 5, asset store got a f…
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