Original Crash Lead Programmer Says N. Sane Trilogy 'Completely Botched How Jumping Works'
6 Articles
6 Articles
Original Crash Lead Programmer Says N. Sane Trilogy 'Completely Botched How Jumping Works'
As is being discussed over on Resetera, a LinkedIn post from Naughty Dog co-founder and lead programmer on the original Crash Bandicoot from 1996, Andrew (Andy) Gavin, dives into a critical difference between the original box-bashing bandicoot experience and Vicarious Visions’ 2017 remakes, which many of us who grew…Read more...
Crash Bandicoot Co-Creator: Remake Completely Botched Jumping Mechanics
Crash Bandicoot N. Sane Trilogy has become a favorite for both old fans and new players, reviving interest in platform games. However, many players have a major issue with the remake—the jumping mechanics. Since jumping is the core aspect of this genre, this is a significant problem. There has been much discussion about why the jumping feels off, with some saying it feels “broken.” Recently, a possible explanation came from Andrew Gavin, co-foun…
Crash co-creator says Activision’s remake has missed the most important aspect
Andy Gavin is a veteran of the game industry, co -founder of Naughty Dog and one of the creators of the Crash Bandicoot franchise. Although he did not participate directly in Activision’s remake, the developer publicly commented on his opinion about Crash Bandicoot N. Sane Trilogy. On social networks, Gavin praised the look of the remake, highlighting fidelity to the spirit of the original. However, it pointed out a crucial error: the way the ch…
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